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    IV's

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    FCSNAKE
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    <b>Custom Title</b> Custom Title : A raging fire becomes a dying ember!
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    IV's

    Post by FCSNAKE on Fri Aug 06, 2010 5:51 pm

    So I had it all typed and saved in my notepad XD so I tought of putting it here..
    A much more complicated dynamic value are Individual Values, or IVs. Unlike its
    counterpart (EVs), these are determined the moment you get your Pokemon, and
    are pretty much what differentiates two Pokemon of the same species, and even
    of the same gender, ability and nature.

    IVs are six different values determined for the six main stats - HP, Attack,
    Defense, Special Attack, Special Defense and Speed. They range from 0 to 31,
    and the higher they are, the higher the base and maximum number a Pokemon's
    stat may be.

    Granted that you should aim for a Pokemon with an IV of 31 for all six stats,
    but that might not be a case for several Pokemon. IVs are also the values
    that determine the type and power of a move called Hidden Power. I do not know
    how exactly you determine this, so look in another guide.

    One other thing is that it is very, VERY unlikely for your Pokemon to have an
    IV of 31 for all stats, let alone have an IV of 31 for one stat (and even if it
    did, it may not be your desired stat), so it is extremely hard to breed for the
    perfect IVs. Several IV breeders take months to get ONE perfect Pokemon, so it
    is really dependent on luck.


    There are two ways to influence the IVs of a Pokemon, and both of them involve
    breeding, although one of them is merely a subproduct of the other, and was
    introduced in HG/SS.

    Whenever you breed a Pokemon, it inherits three of the twelve IVs from both
    parents.

    A bonus in HG/SS utilizes the six Power Items [Power Anklet, Power Band, Power
    Belt, Power Bracer, Power Lens and Power Weight]. If either parent holds any
    of these six items, their offspring will inherit a certain IV of their parent,
    dependent on the Power Item held. To know which stat is inherited, refer to
    the table with the Power Items on Section 3.3. The stat they affect corresponds
    to the stat inherited by the offspring.

    This means that you can ensure 2 IVs of the offspring, assuming that you know
    the IVs of both parents. Both parents holding a Power item, though, means that
    one cannot use the Everstone bonus to influence the offspring's ability, so
    choose wisely.


    To know the IVs of your Pokemon, it is best to resort to an online IV
    Calculator. Serebii has one, but I'm pretty sure many sites have their own, so
    pick one of your preference. IVs become more accurate if the Pokemon's level is
    higher, so level-up your Pokemon should you want it exact. Should you only want
    a range, 20-30 is already a pretty good level to find that out.

    Oh, and as an extra bonus - introduced in Diamond and Pearl is a value called a
    Characteristic. This tells you what the highest IV of a Pokemon is, which is
    really helpful and a quick way to tell if your Pokemon has good IVs or not. It
    does not give you exact values, though, so you should still resort to IV
    calculators for that.

    Here are the characteristics and the possible values that they imply. Note that
    whatever value they imply is the highest value, so a single-digit IV could be
    your highest one, which means you're really unlucky.

    Loves to eat || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Often dozes off || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    Scatters things often || 2 | 7 | 12 | 17 | 22 | 27 | This one for
    Often scatters things || 3 | 8 | 13 | 18 | 23 | 28 | HP
    Likes to relax || 4 | 9 | 14 | 19 | 24 | 29 |


    Proud of its power || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Likes to thrash about || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    A little quick tempered|| 2 | 7 | 12 | 17 | 22 | 27 | This one for Attack
    likes to fight|| 3 | 8 | 13 | 18 | 23 | 28 |
    Quick tempered || 4 | 9 | 14 | 19 | 24 | 29 |



    Sturdy body || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Capable of taking hits || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    Highly persistent || 2 | 7 | 12 | 17 | 22 | 27 | This one for
    Good endurance || 3 | 8 | 13 | 18 | 23 | 28 | Defense
    Good perseverance || 4 | 9 | 14 | 19 | 24 | 29 |



    Highly curious || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Mischievous || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    Thoroughly cunning || 2 | 7 | 12 | 17 | 22 | 27 | This one for SP.Attacks
    Often lost in thought || 3 | 8 | 13 | 18 | 23 | 28 |
    Very finicky || 4 | 9 | 14 | 19 | 24 | 29 |



    Strong willed || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Somewhat vain || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    Strongly defiant || 2 | 7 | 12 | 17 | 22 | 27 | This one for
    Hates to lose || 3 | 8 | 13 | 18 | 23 | 28 | Special Defense
    Somewhat stubborn || 4 | 9 | 14 | 19 | 24 | 29 |



    Likes to run || 0 | 5 | 10 | 15 | 20 | 25 | 30 |
    Alert to sounds || 1 | 6 | 11 | 16 | 21 | 26 | 31 |
    Impetuous and silly || 2 | 7 | 12 | 17 | 22 | 27 | This one for
    Somewhat of a clown || 3 | 8 | 13 | 18 | 23 | 28 | Speed
    Quick to flee || 4 | 9 | 14 | 19 | 24 | 29 |



    I are Have confusion!



    "I became a criminal because I did not want to become a victim"
    "I turned to a life of crime because i came from broken families"

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