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    Official New SSB4 Character Discussion

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    Bramblefang
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    Official New SSB4 Character Discussion

    Post by Bramblefang on Sat Jul 24, 2010 7:08 pm

    Okay guys. This is the place where you come up new character ideas for Super Smash Bros. 4. Here are the 5 Golden Rules you must follow (These rules are used in CG...made by blaziken1234)
    • The character has to have started out IN a video game, not on a show.

    • The character has to have/officially WAS supposed to be in at least 2 games. (Melee counting as a separate game from Brawl. This being that Smash Bros. 64 and Brawl are separate games from SSB4. Lucas was SUPPOSED to be in Melee, but couldn't due to various delaying reasons.)

    • The character has to have SOME sort of relation with Nintendo.

    • The character has to have fighting potential. (As in you can make a moveset for a character without things being too far out of place.)

    • The character has to have importance to it's respective game series.


    Here is the Character Description thing you must use when submitting an idea

    Code:
    Name:
    Game Series:
    Strength:
    Weight:
    Speed:
    Jump:

    A Combo:
    F Tilt:
    U Tilt:
    D Tilt:
    Dash Attack:

    F Smash:
    U Smash:
    D Smash:

    Neutral Special:
    Side Special:
    Up Special:
    Down Special:

    Grab:
    Pummel:
    U Throw:
    D Throw:
    F Throw:
    B Throw:

    Ledge Attack:
    100% Ledge Attack:
    Trip Attack:

    Final Smash:

    Up Taunt:
    Down Taunt:
    Side Taunt:

    Victory Pose 1:
    Victory Pose 2:
    Victory Pose 3:


    Okay guys. Be creative and fire away your ideas.



    Hi Guest.
    Spoiler:
    You Lost The Game


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    Bramblefang
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    Ugh I suck at these but

    Post by Bramblefang on Sun Jul 25, 2010 3:20 pm

    Name:Mega Man
    Game Series:Mega Man

    Strength:
    Weight:
    Speed:
    Jump:

    Entrance:He comes onto the stage like he does in the Mega Man games.

    A Combo:
    F Tilt:
    U Tilt:
    D Tilt:
    Dash Attack:Slides like he started to do in Mega Man 3

    F Smash:
    U Smash:
    D Smash:

    Neutral Special:Uses the Mega Buster to shoot repeatedly. He can move while shootings but they do not stun the enemy
    Side Special:
    Up Special:
    Down Special:Jewel Satellite or Leaf Shield to reflect projectiles. (Running into the shield will cause damage)

    Grab:
    Pummel:
    U Throw:
    D Throw:
    F Throw:
    B Throw:

    Ledge Attack:
    100% Ledge Attack:
    Trip Attack:

    Final Smash:Super Adapter - Mega Man will transform for a short time and will be able to fly around the stage and fire punches at his opponent(s)

    Up Taunt:
    Down Taunt:
    Side Taunt:

    Victory Pose 1:
    Victory Pose 2:
    Victory Pose 3:

    XD If anybody who played all of the Mega Man games would like to edit that, go ahead.



    Hi Guest.
    Spoiler:
    You Lost The Game


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    Kotaru
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    I'll Try My Best At This

    Post by Kotaru on Fri Jul 30, 2010 4:04 am

    Name:Mega Man
    Game Series:Mega Man

    Strength:Same as FOX
    Wieght:Same as R.O.B
    Speed:Same as FALCO
    Jump:Same as R.O.B

    Entrence:Falls Down on the stage like a missile, and comes out of the smoke.

    A Cambo:Hits the foe with his blasters,and shoots.
    F Tilt:Hits Towards the enimies feet.
    U Tilt:Smashes the enemie with a head butte.
    D Tilt:Pulls back his blaster, and hits the enemie.
    Dash Attack:Same as bramblefang wrote.

    F Smash:Shoots a big beam that does about 23% of damage.
    U Smash:Shoots a ball of light that blows up with a flash, and makes foes dizzy.
    D Smash:Blasts a little missile that you can control like samus.

    Neutral Special:Charges a big ball like samus does except it shoots about 15% faster.
    Side Special:Shoots a beam that pushes the foe back.
    Up Special:Turns on his rocket boots, and can fly for about 13 seconds.
    Down Special:Uses a reflector like FOX, FALCO, and WOLF do.

    Grab:Shoots a whip that can grab foe that is close to him, and when he pulls the enimie back he shoots a big bomb.
    Pummel:Shoots a bunch of rounds at the enimie.
    U Throw:Tosses the person in the air, and shoots them with tiny bullets.
    D Throw:Puts the foe on the floor, and burns them with his rocket boot.
    F Throw:Charges his throw, and tosses the foe half way across the stage.
    B Throw:Attaches a little rocket on the foe, and then when the foe is a little ways then it will blow up.

    Ledge Attack:
    100% Ledge Attack:
    Trip Attack:

    Final Smash:Kind of the same as Snakes special except, he shoots 25% faster, and 35% stronger missiles.

    Up Taunt:Levatates above the ground with his rocket boots, and then lands.
    Down Taunt:Lays down to take a nap.
    Side Taunt:Shoots a missle, and then it comes back, and he dodges it.

    Victory Pose 1:Shows off his Missles.
    Victory Pose 2:Says whoo finnally over.
    Victory Pose 3:Looks at the sky, and laughs.

    Well im not the best at this stuff, but i tried.Hope this helped.Also please no harsh compliment.





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    Bramblefang
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    Re: Official New SSB4 Character Discussion

    Post by Bramblefang on Fri Jul 30, 2010 9:53 am

    You haven't played the Mega Man games before, have you?
    It would be preferred if you did.



    Hi Guest.
    Spoiler:
    You Lost The Game


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    Kotaru
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    No

    Post by Kotaru on Fri Jul 30, 2010 1:56 pm

    No i have not played the games.
    Also okay.



    avatar
    Kotaru
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    Re: Official New SSB4 Character Discussion

    Post by Kotaru on Mon Aug 30, 2010 9:57 pm



    Name:Skull Kid
    Game Series:The legend of zelda
    Strength:Same as Game and Watch
    Weight:Same as Pikachu
    Speed:Same as Lucario
    Jump:Jumps only once kinda like yoshi
    A Combo:Hits the enemy 2 times, then hits them in the head with his stick
    F Tilt:Stabs the enemy with his stick
    U Tilt:Swings his stick in the air
    D Tilt:Throws his hat, and hits the enemy
    Dash Attack:Runs, and does kind of like a high jump kick.
    F Smash:Charges a fist attack
    U Smash:Screams, and the sound waves go in the air
    D Smash:Spins in a 360 rotation hitting every one.
    Neutral Special:Throws his staff, and comes back to him
    Side Special:Throws fire forward at the enemy
    Up Special:Kind of the same as Zeldas except he vanishes in leaves, and pops up there.
    Down Special:Smashes his lanturn, and fire flys far.
    Grab:A tree comes from the ground, and grabs him.
    Pummel:Hits the enemy with his staff 3 times
    U Throw:Throws the enemy in the air then hits them with his staff
    D Throw:Puts the foe on the ground, and makes the staff jump will hurting him.
    F Throw:Throws the foe far, and then chucks a fire ball
    B Throw:Throws him in the air, and does a backflip while kicking him in the air.
    Ledge Attack:?
    100% Ledge Attack:?
    Trip Attack:?
    Final Smash:Vanishes in the air, and screams wich does 80% of damage, and confuses the foe, and then the moon falls, and hits everyone, and knockes them off the stage.
    Up Taunt:Jumps up, and down
    Down Taunt:Pulls out majoras mask, and laughs
    Side Taunt:Plays sierras song
    Victory Pose 1:Stands with his staff
    Victory Pose 2:His black fairy comes out, and flys around
    Victory Pose 3:Does three backflips

    Hope this helped bramblefang, and i hope that he can be a member of SSB4.

    -S.Mario-



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    aceman526
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    <b>Posts</b> Posts : 8

    Re: Official New SSB4 Character Discussion

    Post by aceman526 on Mon Oct 25, 2010 8:51 am

    Name: Shadow The Hedgehog
    Game Series: Sonic
    Strength: 70/100
    Weight: Middle Class
    Speed: 95/100
    Jump: 60/100

    A Combo: Punch, Kick, Spin.
    F Tilt: Spin Kick
    U Tilt: Upward Punch
    D Tilt: Downward Kick
    Dash Attack: Tackle

    F Smash: Chaos Punch
    U Smash: Hover Spin
    D Smash: Spin Circle

    Neutral Special: Chaos Blast
    Side Special: Spin Dash
    Up Special: Chaos Control
    Down Special: Chaos Spear

    Grab: Normal
    Pummel: Knees the enemy
    U Throw: Warps Enemy
    D Throw: Spins on enemy
    F Throw: Warps behind then kicks
    B Throw: Normal throw

    Ledge Attack: Chaos Kick
    100% Ledge Attack: Spin
    Trip Attack: Slow-mo flip kick

    Final Smash: Super Shadow- Same as Sonic in Brawl

    Up Taunt: 'I am the ultimate life form' (while levitating)
    Down Taunt: 'Humph'
    Side Taunt: 'Scared?'

    Victory Pose 1: (Crosses arms) 'Exactly what I expected'
    Victory Pose 2: (warps 3 times then just stays with his fist clenched)
    Victory Pose 3: (Throws his chaos emerald up and down)
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    Fluncher
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    Re: Official New SSB4 Character Discussion

    Post by Fluncher on Mon Oct 25, 2010 4:56 pm

    *cough* Huge bump. I know you are new and all, but please do not post in topics that have posts over a month old.



    I'm done with managing forums for now. If you want me, find me on PSN or Steam.
    PSN: Buchananchris
    Steam: Crankykong99

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    Kotaru
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    Re: Official New SSB4 Character Discussion

    Post by Kotaru on Mon Oct 25, 2010 7:16 pm

    Crankykong99 wrote:*cough* Huge bump. I know you are new and all, but please do not post in topics that have posts over a month old.

    Actually, This topic is allowed for people to post even after a month, so it is okay, for him to post in this, even ask Bramblefang.



    avatar
    aceman526
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    Re: Official New SSB4 Character Discussion

    Post by aceman526 on Wed Oct 27, 2010 6:56 am

    Phew... 'cause I have lots of character ideas. Smile
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    aceman526
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    Re: Official New SSB4 Character Discussion

    Post by aceman526 on Wed Oct 27, 2010 7:10 am

    Here's one

    Name: Knuckle Joe
    Game Series: Kirby
    Strength: 85/100
    Weight: Lower Tier
    Speed: Same as Kirby
    Jump: Same as Fox

    A Combo: Punch, kick then a weaker vulcan jab.
    F Tilt: Punch
    U Tilt: Upward Punch
    D Tilt: Same as Mario
    Dash Attack: Slide Tackle

    F Smash: Karate Chop
    U Smash: Headbutt
    D Smash: Hammer Fist

    Neutral Special: Smash Punch
    Side Special: Vulcan Jab
    Up Special: Rising Break
    Down Special: Spin Kick

    Grab: Pick them up with one hand
    Pummel: Punch (with other hand)
    U Throw: Tosses up then Uppercuts
    D Throw: Drops down then pummels fast
    F Throw: Charged Punch
    B Throw: Spin Kick

    Ledge Attack: Flip Kick
    100% Ledge Attack: Lunges with both fists out
    Trip Attack: Headbutt

    Final Smash: Masher: The monster from the Kirby TV series comes and swings his mace at people which will do about 40% damage, then if Masher didn't KO your enemies it will be easy for KJ to.

    Up Taunt: ???
    Down Taunt: ???
    Side Taunt: ???

    Victory Pose 1: does Vulcan Jab
    Victory Pose 2: Bounces on either feet
    Victory Pose 3: ???
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    FCSNAKE
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    Re: Official New SSB4 Character Discussion

    Post by FCSNAKE on Sun Nov 07, 2010 9:10 pm

    Well you cant double post.



    I are Have confusion!



    "I became a criminal because I did not want to become a victim"
    "I turned to a life of crime because i came from broken families"
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    GunbladeMaster34
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    Re: Official New SSB4 Character Discussion

    Post by GunbladeMaster34 on Thu Aug 25, 2011 2:29 pm

    Name: Commander Video

    Game(s): BIT.TRIP Runner/Fate

    Entrance: He dashes from off-screen and stops, doing an odd pose at the begining of levels in the game

    Strength: Mr. Game & Watch's

    Weight: Toon Link's

    Speed: Fox McCloud's

    Jump: Toon Link's

    A Combo: Like Kirby's, but does kicks instead

    F Tilt: He does a kick like in the game

    U Tilt: He fires a Beat from BIT.TRIP Beat/Flux

    D Tilt:

    Dash Attack: He slides like in the game

    F Smash: He attacks with Rad Bot's arm, giving him extended reach

    U Smash:

    D Smash: Ms. Commander Video appears and she and he kick both sides

    N Special: He throws Meat Boy

    F Special: He dashes forward to whoever's in his sight, leaving a rainbow trail

    U Special:

    D Special: A line from BIT.TRIP Beat/Flux appears, reflecting projectiles

    Grab: Shoots a rainbow, attempting to grab on to a fighter

    Pummel: He kicks who he grabbed

    U Throw:

    D Throw:

    F Throw: He kicks them away

    B Throw:

    Final Smash: He becomes a "Void" from BIT.TRIP Void and contact with it is 60% damage, plus it's moveable

    Victory Pose 1: His friends appear (Rad Bot, Meat Boy, etc.)

    Victory Pose 2: He crumbles into Beats and returns to normal

    Victory Pose 3: He changes colors
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    etenalpheonix2
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    Re: Official New SSB4 Character Discussion

    Post by etenalpheonix2 on Fri May 04, 2012 9:06 pm

    Name: Silver The Hedgehog
    Game Series: Sonic The Hedgehog
    Strength: 80/100
    Weight: Featherweight
    Speed: 65/100
    Jump: Multiple Jumps
    A Combo: Little Telekinetic Bursts From His Feet And Hands
    F Tilt: Backing Up Elbow
    U Tilt: Upward Arm Thrust
    D Tilt: Telekinetic Pulse Shoots Down And Outwards
    Dash Attack: Warping Combo
    F Smash: Telekinetic Twister
    U Smash: Thrust Telekinetic Spear Upwards
    D Smash: Telekinetic Stardust Explosion
    Special: Psychokinesis
    F Special: Psyshocker
    U Special: Levitate
    D Special: Telekinetic Absorbancy
    Grab: Pull With Psychokinesis
    Pummel: Tighten Telekinetic Grip
    U Throw: Telekinetic Rocket Toss
    D Throw: Smashes Down And Throws A Metal Crate
    F Throw: Launch Opponent Forwards
    B Throw: Warp Enemy With A Shock
    Final Smash: The Ibilis Trigger Spear (Silver Has Level 10 Psychokinesis)
    Taunt 1: Pick Up All Items On Screen
    Taunt 2: Warp Around
    Taunt 3: Levitate
    Victory Pose 1: Glow Green
    Victory Pose 2: Mark Turns Black
    Victory Pose 3: Says "As I Expected"
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    FCSNAKE
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    Re: Official New SSB4 Character Discussion

    Post by FCSNAKE on Sat May 05, 2012 5:17 pm

    cool but you broke the rules. you triple posted(I deleted the 3rd one since it was the same as the second one)



    I are Have confusion!



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    "I turned to a life of crime because i came from broken families"
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    shadowwhisper
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    Re: Official New SSB4 Character Discussion

    Post by shadowwhisper on Wed Aug 15, 2012 8:02 am

    Name: Mii
    Game Series: "Wii" ____
    Strength: Depends on size of mii
    Weight: Depends on size of mii
    Speed: Depends on size of mii
    Jump: 2 jumps

    A Combo: Punch, Punch, Kick
    Dash Attack: Boxing combo
    F Smash: Home Run
    U Smash: Sword Slash
    D Smash: Tropical Punch

    Neutral Special: Kung Fu
    Side Special: Bowl
    Up Special: Super Mii Fly
    Down Special: Strum block (I know… It's cheesy)

    Grab: Fishing rod exstention
    Pummel: Punch
    U Throw: Lucky launch
    D Throw: Step rythym
    F Throw: Trumpet Blow
    B Throw: Frisbee

    Final Smash: Cone Zone

    Up Taunt: Guitar
    Down Taunt: Sleep
    Side Taunt: Pose

    Victory Pose 1: Gutiar
    Victory Pose 2: Jumps up and down like in Wii Play
    Losing Pose: Drops head down like in Wii Sports
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    Dan1592
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    Re: Official New SSB4 Character Discussion

    Post by Dan1592 on Mon Sep 03, 2012 7:03 pm



    Name: Blaziken
    Game Series: Pokemon
    Strength: 90/100
    Weight: Middle-Heavyweight
    Speed: 95/100
    Jump: 100

    A Combo: Punches twice then knees the opponent, which is followed by a series of punches. The first two punches and the kick do 4% and 5% respectively, and the punches at the end do 1% each. A good jab-canceling move, the first hits can lead into a grab. Extremely fast, this is Blaziken's fastest attack, start-up lag wise (3 frames), though it deals poor shieldstun.
    F Tilt: Roundhouse kick. Mediocre range. This can be angled up or down. At higher damage percentages, near the ledge, it can lead into Aerial Ace, The Knee, or a down aerial. Best used as a quick punisher, though fairly awkward in general. Can KO when angled up at very high damage percentages, though overwise fairly weak. Does 7-10% damage. Hits on frame 9-11.


    U Tilt: An Axe kick with good horizontal knockback. This move's hitbox stretches from above him, giving it some anti-air properties, to dropping in front of him. Above average KO power with good range, with a disjoint slightly extending the range, though somewhat slow (hitbox out on frame 17 and it ends on frame 22). It also moves Blaziken forward a little. When used near the ledge, it can lead into a down or forward aerial. Inflicts 10-13% damage.
    D Tilt: Does a sweep kick with vertical knockback. This move has lost practically the combo ability it had in Melee, the only real combo being at moderate-high damages, where it can lead into an aerial. The starting lag is predictable, and ending lag prevents any quick follow up, usually giving the foe enough time to escape at lower percentages. It has decent horizontal reach. Does 10%. Hits on frame 11-15


    Dash Attack: Rams a shoulder into the opponent. Quick (hits on frame 7-16), but few reliable follow-ups, extreme unsafety on shields due lack of shieldstun and high ending lag means it's still an unsafe approach move. When the hit is successfully landed, it can lead into his neutral aerial, running up smash, or some other aerial combo. Does 9-12% damage. The attack, though short in duration, is at its strongest when it first comes out.


    F Smash:
    U Smash: Kicks into the air twice. Good knockback for a up smash, especially for a multi-hit up smash. This is one of Falcon's best moves due to the good vertical range, power, damage output, its usefulness as a running up smash (due to Captain Falcon's very fast dash speed), and juggling ability. It has very poor horizontal reach, which can make it difficult to land on grounded opponents, but the horizontal disjoint makes the range better than it looks and using it during a dash can help with this problem. First kick does 8-11%, second hit does 13-18%. Total, 21-29% damage. This move can be followed by Falcon's up special or simply his up aerial. Start-up of 22 frames.

    D Smash: A kick forward, then backward. Very high horizontal knockback with great reach and little vertical knockback as well, though rather easy to DI at mid to high damage percentages. If the move connects when the foe's hurtbox is overlapping Falcon's in a certain way, the first hit has a small trapping hitbox below him so the foe gets hit into the second kick, though this is quite rare. Unlike most of his moves, it's safe on shields and has a quick charge release, making it one of his better moves. However, it is one of the slower down smashes in the game. Does 16% behind, 18% in front uncharged. 23% behind, 25% in front fully charged. Surprisingly, this is Captain Falcon's strongest and most reliable smash attack, KO percentage wise. First kick on frame 19-21, second kick hits on frame 29-31

    Neutral Special: Fire Punch
    Side Special: Sky Uppercut
    Up Special: Aerial Ace
    Down Special: Blaze Kick

    Grab:
    Pummel: Knees the enemy's midsection. A fast pummel. Does 2% damage.


    U Throw: Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his up special and up aerial. Does 3% then 4%. This is one of his more powerful throws in terms of knockback.


    D Throw: Flips opponent and throws them on the ground. Can combine with other attacks well, however this is heavily depending on the foe's DI reaction, weight, and damage. Can be followed by a slide smash, a running short hop up aerial, or mindgames into another attack or down throw. In some cases at higher damages (usually around 130%), the foe is launched within range of an aerial. Does 7% damage.


    F Throw: Punches the enemy and sends them forward. Can be followed by a dashing up smash for a KO, and the throw itself has some KO power when the opponent's damage percentage is high. Can also be followed with his dash attack, or even a Blaxe Kick at medium damage percentages. Can be used to pseudo-chain throw the opponent at very low damage due to Blazijen's dashing speed. Leads into aerial follow ups near the ledge. Does 4% then 5% damage.


    B Throw: Puts the enemy behind him and kicks. First 4% then 5%. Looks identical to his back. Usually only used to get the opponent offstage for a up aerial setup, but can lead into a backwards-running up smash.

    Ledge Attack:Picks himself up and kicks. 10% damage.


    100% Ledge Attack: Somewhat slowly gets up and punches in front of him. 8% damage.

    Final Smash: Inferno

    Up Taunt: Breakdances


    Down Taunt: Jumps back, extends his hand out, and waves it.


    Side Taunt: Clenches his fists while surrounded by a fiery aura.


    Victory Pose 1: Angrily, he punches a few times, and then turns his back on the screen facing right.


    Victory Pose 2: He break-dances and then does a pose with his fist.


    Victory Pose 3: Two kicks, then a crane stance.

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    Re: Official New SSB4 Character Discussion

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